With the recent release of Assassin’s Creed: Odyssey and it’s many similarities to The Witcher 3: Wild Hunt I decided to take a deeper look at the format of each game.
Both are critically acclaimed Action RPGs (Role-Playing Games) praised for their storytelling and focus on single-player gameplay. The scope for both games was massive, expanding player expectations of the genre. Yet, as similar as they are, these games feel quite different. I think part of this is due to the way they structure their quests. For the sake of time let’s focus on secondary or side-quests, in particular, The Witcher’s “Family Matters” and AC Odyssey’s “Land of the Lawless.”