So due to extenuating circumstances, I wasn’t able to finish my Mission Design Document for submission but that doesn’t mean I won’t finish it. After answering some key questions in PART 2 I worked on figuring out what the exterior and interior layouts would look like and how players would move through these spaces. First […]
The question ‘What is real?’ is a popular topic among science fiction films. Audiences are asked to question everything they know about the story playing before them.
I’ve spent some time, probably too much, poking holes in my design trying to make sure that what I have is A) worth keeping and B) Has meaning within the level and is not superfluous. To do that I’ve asked myself the following questions (most of which come from the NEXT document). What is the […]
Keeping track of my progress while working on a Mission Design Document for the Ubisoft Toronto Next Level Design challenge.
Quiet is a Twine game that moves the player through a single conversation where their only way to respond is by using emojis.