Darkness is a short parable about finding hope and kindness all while showcasing the Elm Narrative Engine.

AC Odyssey and The Witcher 3: Quest Structure Comparison

With the recent release of Assassin’s Creed: Odyssey and it’s many similarities to The Witcher 3: Wild Hunt I decided to take a deeper look at the format of each game.

Both are critically acclaimed Action RPGs (Role-Playing Games) praised for their storytelling and focus on single-player gameplay. The scope for both games was massive, expanding player expectations of the genre. Yet, as similar as they are, these games feel quite different. I think part of this is due to the way they structure their quests. For the sake of time let’s focus on secondary or side-quests, in particular, The Witcher’s “Family Matters” and AC Odyssey’s  “Land of the Lawless.”

Games I Missed in 2016

This past year I have been busy working on my own game and finishing up school. In short I had little to no time for new games so I decided to take a look back at some of the games I never got around to in 2016. These are small indie games that tell stories […]

Narrative Review – Bioshock Infinite

Original Review Date: December 2014 Revised Review Date: August 2017 Game Title: Bioshock Infinite Platform: XBOX | PlayStation | PC Genre: First Person Shooter Release Date: March 16th, 2013 Developer: Irrational Games Publisher: 2K Games Game Writer/Creative Director/Narrative Designer: Kevin Levine OVERVIEW Bioshock Infinite is set in 1912 where the protagonist, Booker DeWitt, travels to the floating city of Columbia to find a young […]